Commit 80baba42 authored by nk161690's avatar nk161690

Custom authen

parent 64836641
using Newtonsoft.Json;
using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using System.Net.Http;
using TMPro;
using UnityEngine;
public class AccountLogin : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI username;
[SerializeField] private TextMeshProUGUI password;
[SerializeField] private TextMeshProUGUI message;
private readonly string baseURL = "http://localhost:5172/User/";
public class RespondMessage
{
public bool Success { get; set; }
public string Message { get; set; }
public string Data { get; set; }
}
public async void CallLoginAPI()
{
string endpoint = "Login";
string email = CleanInput(username.text.Trim());
string pwd = CleanInput(password.text.Trim());
using (HttpClient client = new HttpClient())
{
string apiUrl = $"{baseURL}{endpoint}?email={email}&pwd={pwd}";
using (HttpResponseMessage res = await client.GetAsync(apiUrl))
{
using (HttpContent content = res.Content)
{
string data = await content.ReadAsStringAsync();
RespondMessage respondMessage = JsonConvert.DeserializeObject<RespondMessage>(data);
if (respondMessage.Success)
{
//AuthenticateWithPhoton("eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9
//.eyJlbWFpbCI6ImFkbWluIiwicm9sZSI6IjAiLCJUb2tlbklkIjoiYjcxOWIxYzEtNmI4MC00N2U1L
//ThjMGQtYjU4ZTAyN2UyMmE4IiwibmJmIjoxNjkwNDUzMTc3LCJleHAiOjE2OTA0NTQ5NzcsImlhdCI6MTY5MDQ1MzE3N30
//.W-0PXJ9GAmwOOXlKi8cEr3lBkwx9rGbpLKCCUYJkyCA");
AuthenticateWithPhoton(respondMessage.Data);
}
else
{
message.text = "Account is not available. Check your email/password and try again.";
}
}
}
}
}
private string CleanInput(string input)
{
return input.Replace("\u200b", "").Trim();
}
private async void AuthenticateWithPhoton(string token)
{
using (HttpClient client = new HttpClient())
{
string apiURL = baseURL + token;
using (HttpResponseMessage res = await client.GetAsync(apiURL))
{
if (res.IsSuccessStatusCode)
{
// Token is valid. Proceed to connect to Photon.
var authParameters = new System.Collections.Generic.Dictionary<string, object>
{
{ "token", token }
};
PhotonNetwork.AuthValues = new AuthenticationValues(JsonUtility.ToJson(authParameters));
// Now, connect to Photon servers with the custom authentication values.
PhotonNetwork.ConnectUsingSettings();
}
else
{
// Token is invalid. Handle the error or display a message to the user.
Debug.Log("Invalid token. Unable to connect to Photon.");
message.text = "Invalid token. Unable to connect to Photon.";
}
}
}
}
}
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...@@ -6,11 +6,6 @@ using UnityEngine; ...@@ -6,11 +6,6 @@ using UnityEngine;
public class FacebookLogin : MonoBehaviour public class FacebookLogin : MonoBehaviour
{ {
private Log.LoginSession session = new Log.LoginSession();
public string Token;
public string Error;
private bool isQuitting = false;
private void Awake() private void Awake()
{ {
if (!FB.IsInitialized) if (!FB.IsInitialized)
...@@ -64,7 +59,6 @@ public class FacebookLogin : MonoBehaviour ...@@ -64,7 +59,6 @@ public class FacebookLogin : MonoBehaviour
if (FB.IsLoggedIn) if (FB.IsLoggedIn)
{ {
string accessToken = AccessToken.CurrentAccessToken.TokenString; string accessToken = AccessToken.CurrentAccessToken.TokenString;
Token = accessToken;
Debug.Log("Facebook Login Successful! Access Token: " + accessToken); Debug.Log("Facebook Login Successful! Access Token: " + accessToken);
// Continue with Photon authentication // Continue with Photon authentication
......
...@@ -5,8 +5,6 @@ using UnityEngine; ...@@ -5,8 +5,6 @@ using UnityEngine;
public class GoogleLogin : MonoBehaviour public class GoogleLogin : MonoBehaviour
{ {
private Log.LoginSession session = new Log.LoginSession();
public void OnGoogleLoginButtonClicked() public void OnGoogleLoginButtonClicked()
{ {
PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.DebugLogEnabled = true;
......
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...@@ -6,8 +6,6 @@ using static Log; ...@@ -6,8 +6,6 @@ using static Log;
public class UserSessionManager : MonoBehaviour public class UserSessionManager : MonoBehaviour
{ {
[SerializeField] TextMeshProUGUI message;
private static LoginSession currentSession; private static LoginSession currentSession;
public static void LogIn(string username) public static void LogIn(string username)
...@@ -30,7 +28,6 @@ public class UserSessionManager : MonoBehaviour ...@@ -30,7 +28,6 @@ public class UserSessionManager : MonoBehaviour
// Reset the current session // Reset the current session
currentSession = null; currentSession = null;
PhotonNetwork.Disconnect(); PhotonNetwork.Disconnect();
message.text = "Logged Out! Disconnected from Photon.";
} }
} }
} }
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