Commit 51c824b8 authored by nk161690's avatar nk161690

Main scene

load into main scene upon successful signin
parent 80baba42
using Newtonsoft.Json;
using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using System.Net.Http;
using TMPro;
using UnityEngine;
......
......@@ -3,6 +3,7 @@ using Photon.Pun;
using Photon.Realtime;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FacebookLogin : MonoBehaviour
{
......@@ -61,6 +62,8 @@ public class FacebookLogin : MonoBehaviour
string accessToken = AccessToken.CurrentAccessToken.TokenString;
Debug.Log("Facebook Login Successful! Access Token: " + accessToken);
SceneManager.LoadScene("Main");
// Continue with Photon authentication
OnFacebookLoggedIn();
......
......@@ -4,7 +4,6 @@ using System.Net.Http.Headers;
using System.Net.Http;
using System.Text;
using UnityEngine;
using static System.Collections.Specialized.BitVector32;
public static class Log
{
......
......@@ -11,7 +11,7 @@ public class PhotonServer : MonoBehaviourPunCallbacks
{
base.OnConnectedToMaster();
Debug.Log("Connected to Photon!");
message.text = "Login successful! Connected to Photon.";
message.text = "Login successful!<br>Connected to Photon.";
}
public override void OnDisconnected(DisconnectCause cause)
......
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using Photon.Pun;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using static Log;
public class UserSessionManager : MonoBehaviour
......@@ -22,12 +22,11 @@ public class UserSessionManager : MonoBehaviour
{
if (currentSession != null)
{
// Set the logout time for the current session
currentSession.LogoutTime = DateTime.Now.ToString("dd/MM/yyyy HH:mm");
LogLoginSession(currentSession);
// Reset the current session
currentSession = null;
PhotonNetwork.Disconnect();
SceneManager.LoadScene("Login");
}
}
}
......@@ -8,4 +8,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Login.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 1
path: Assets/Scenes/Main.unity
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