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kis_intern1
JWT
Commits
51c824b8
Commit
51c824b8
authored
Aug 10, 2023
by
nk161690
Browse files
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Plain Diff
Main scene
load into main scene upon successful signin
parent
80baba42
Changes
8
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8 changed files
with
866 additions
and
21 deletions
+866
-21
UnityProject/Assets/AccountLogin.cs
UnityProject/Assets/AccountLogin.cs
+0
-2
UnityProject/Assets/FacebookLogin.cs
UnityProject/Assets/FacebookLogin.cs
+3
-0
UnityProject/Assets/Log.cs
UnityProject/Assets/Log.cs
+0
-1
UnityProject/Assets/PhotonServer.cs
UnityProject/Assets/PhotonServer.cs
+1
-1
UnityProject/Assets/Scenes/Login.unity
UnityProject/Assets/Scenes/Login.unity
+0
-14
UnityProject/Assets/Scenes/Main.unity
UnityProject/Assets/Scenes/Main.unity
+857
-0
UnityProject/Assets/UserSessionManager.cs
UnityProject/Assets/UserSessionManager.cs
+2
-3
UnityProject/ProjectSettings/EditorBuildSettings.asset
UnityProject/ProjectSettings/EditorBuildSettings.asset
+3
-0
No files found.
UnityProject/Assets/AccountLogin.cs
View file @
51c824b8
using
Newtonsoft.Json
;
using
Photon.Pun
;
using
Photon.Realtime
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Net.Http
;
using
TMPro
;
using
UnityEngine
;
...
...
UnityProject/Assets/FacebookLogin.cs
View file @
51c824b8
...
...
@@ -3,6 +3,7 @@ using Photon.Pun;
using
Photon.Realtime
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
public
class
FacebookLogin
:
MonoBehaviour
{
...
...
@@ -61,6 +62,8 @@ public class FacebookLogin : MonoBehaviour
string
accessToken
=
AccessToken
.
CurrentAccessToken
.
TokenString
;
Debug
.
Log
(
"Facebook Login Successful! Access Token: "
+
accessToken
);
SceneManager
.
LoadScene
(
"Main"
);
// Continue with Photon authentication
OnFacebookLoggedIn
();
...
...
UnityProject/Assets/Log.cs
View file @
51c824b8
...
...
@@ -4,7 +4,6 @@ using System.Net.Http.Headers;
using
System.Net.Http
;
using
System.Text
;
using
UnityEngine
;
using
static
System
.
Collections
.
Specialized
.
BitVector32
;
public
static
class
Log
{
...
...
UnityProject/Assets/PhotonServer.cs
View file @
51c824b8
...
...
@@ -11,7 +11,7 @@ public class PhotonServer : MonoBehaviourPunCallbacks
{
base
.
OnConnectedToMaster
();
Debug
.
Log
(
"Connected to Photon!"
);
message
.
text
=
"Login successful!
Connected to Photon."
;
message
.
text
=
"Login successful!
<br>
Connected to Photon."
;
}
public
override
void
OnDisconnected
(
DisconnectCause
cause
)
...
...
UnityProject/Assets/Scenes/Login.unity
View file @
51c824b8
...
...
@@ -503,7 +503,6 @@ GameObject:
-
component
:
{
fileID
:
519420032
}
-
component
:
{
fileID
:
519420031
}
-
component
:
{
fileID
:
519420029
}
-
component
:
{
fileID
:
519420033
}
m_Layer
:
0
m_Name
:
Main Camera
m_TagString
:
MainCamera
...
...
@@ -585,19 +584,6 @@ Transform:
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!114
&519420033
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
519420028
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
873ca38bdc936c944a2ffa4cb281ce7c
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
message
:
{
fileID
:
0
}
---
!u!1
&727956155
GameObject
:
m_ObjectHideFlags
:
0
...
...
UnityProject/Assets/Scenes/Main.unity
View file @
51c824b8
This diff is collapsed.
Click to expand it.
UnityProject/Assets/UserSessionManager.cs
View file @
51c824b8
using
Photon.Pun
;
using
System
;
using
TMPro
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
using
static
Log
;
public
class
UserSessionManager
:
MonoBehaviour
...
...
@@ -22,12 +22,11 @@ public class UserSessionManager : MonoBehaviour
{
if
(
currentSession
!=
null
)
{
// Set the logout time for the current session
currentSession
.
LogoutTime
=
DateTime
.
Now
.
ToString
(
"dd/MM/yyyy HH:mm"
);
LogLoginSession
(
currentSession
);
// Reset the current session
currentSession
=
null
;
PhotonNetwork
.
Disconnect
();
SceneManager
.
LoadScene
(
"Login"
);
}
}
}
UnityProject/ProjectSettings/EditorBuildSettings.asset
View file @
51c824b8
...
...
@@ -8,4 +8,7 @@ EditorBuildSettings:
-
enabled
:
1
path
:
Assets/Scenes/Login.unity
guid
:
2cda990e2423bbf4892e6590ba056729
-
enabled
:
1
path
:
Assets/Scenes/Main.unity
guid
:
2cc858c23c576ec44837e5ff1889e937
m_configObjects
:
{}
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