Commit b47cfe97 authored by nk161690's avatar nk161690

Login

Facebook login to Photon
Google login
parent df17858c
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using UnityEngine;
using UnityEngine.Android;
using Facebook.Unity;
using Photon.Pun;
using Photon.Realtime;
using System;
using Facebook.Unity;
using System.Threading;
using System.Collections.Generic;
using UnityEngine;
public class FacebookLogin : MonoBehaviour
{
......@@ -63,7 +60,8 @@ public class FacebookLogin : MonoBehaviour
public void OnFacebookLoginButtonClicked()
{
FB.Mobile.LoginWithTrackingPreference(LoginTracking.LIMITED, callback:OnLoginComplete);
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWithReadPermissions(perms, OnLoginComplete);
}
private void OnLoginComplete(ILoginResult result)
......@@ -92,7 +90,7 @@ public class FacebookLogin : MonoBehaviour
string aToken = AccessToken.CurrentAccessToken.TokenString;
string facebookId = AccessToken.CurrentAccessToken.UserId;
PhotonNetwork.AuthValues = new AuthenticationValues();
PhotonNetwork.AuthValues.AuthType = CustomAuthenticationType.FacebookGaming;
PhotonNetwork.AuthValues.AuthType = CustomAuthenticationType.Facebook;
PhotonNetwork.AuthValues.UserId = facebookId;
PhotonNetwork.AuthValues.AddAuthParameter("token", aToken);
PhotonNetwork.ConnectUsingSettings();
......
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......@@ -14,10 +14,13 @@ MonoBehaviour:
m_EditorClassIdentifier:
selectedAppIndex: 0
clientTokens:
-
- 398e6d3c5c5464573eef1a5a3724c45c
- 8910c66ae65b8681c517fb23de902f2b
appIds:
- 776535030915938
- 275337038528210
appLabels:
- API
- Demo
cookie: 1
logging: 1
......@@ -28,6 +31,7 @@ MonoBehaviour:
iosURLSuffix:
appLinkSchemes:
- list: []
- list: []
uploadAccessToken:
autoLogAppEventsEnabled: 1
advertiserIDCollectionEnabled: 1
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using GooglePlayGames;
using GooglePlayGames.BasicApi;
using System;
using TMPro;
using UnityEngine;
using Unity.Services.Core;
using Unity.Services.Authentication;
using System.Threading.Tasks;
public class GgPlayLogin : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI message;
public string GooglePlayToken;
public string GooglePlayError;
public async Task Authenticate()
{
PlayGamesPlatform.Activate();
await UnityServices.InitializeAsync();
PlayGamesPlatform.Instance.Authenticate((success) =>
{
if (success == SignInStatus.Success)
{
Debug.Log("Login with Google was successful.");
message.text = "Login with Google was successful.";
PlayGamesPlatform.Instance.RequestServerSideAccess(true, code =>
{
Debug.Log($"Auth code is {code}");
GooglePlayToken = code;
});
}
else
{
GooglePlayError = "Failed to retrieve GPG auth code";
Debug.LogError("Login Unsuccessful");
message.text = "Failed";
}
});
await AuthenticateWithUnity();
}
private async Task AuthenticateWithUnity()
{
try
{
await AuthenticationService.Instance.SignInWithGoogleAsync(GooglePlayToken);
}
catch (AuthenticationException ex)
{
Debug.LogException(ex);
message.text = "Failed";
throw;
}
catch (RequestFailedException ex)
{
Debug.LogException(ex);
message.text = "Failed";
throw;
}
}
}
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoogleLogin : MonoBehaviour
{
private Log.LoginSession session = new Log.LoginSession();
public void OnGoogleLoginButtonClicked()
{
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate();
Debug.Log("Playgames initialized.");
PlayGamesPlatform.Instance.Authenticate(SuccessCallBack);
}
internal void SuccessCallBack(SignInStatus success)
{
if (success == SignInStatus.Success)
{
Debug.Log("Signed in with Google Play successfully.");
}
else if (success == SignInStatus.InternalError)
{
Debug.Log("Internal Error encountered.");
}
else
{
Debug.Log("Failed to sign in with Google Play");
}
}
}
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<?xml version="1.0" encoding="UTF-8" ?>
<?xml version="1.0" encoding="UTF-8"?>
<dependencies>
<!-- Internal library dependency generated at build time.
<!-- Internal library dependency generated at build time.
It also defines the transitive dependencies on play-services
-->
<androidPackages>
<androidPackage spec="com.google.games:gpgs-plugin-support:0.11.01">
<repositories>
<repository>Packages/com.google.play.games/Editor/m2repository</repository>
<repository>Assets/GooglePlayGames/com.google.play.games/Editor/m2repository</repository>
</repositories>
</androidPackage>
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......
......@@ -13,10 +13,9 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
#if UNITY_ANDROID
namespace GooglePlayGames
{
namespace GooglePlayGames {
///
/// This file is automatically generated DO NOT EDIT!
///
......@@ -30,30 +29,31 @@ namespace GooglePlayGames
/// by checking whether it still retains its initial value - we prevent the constants from being
/// replaced in the aforementioned search/replace by stripping off the leading and trailing "__".
/// </summary>
public static class GameInfo
{
public static class GameInfo {
private const string UnescapedApplicationId = "APP_ID";
private const string UnescapedIosClientId = "IOS_CLIENTID";
private const string UnescapedWebClientId = "WEB_CLIENTID";
private const string UnescapedNearbyServiceId = "NEARBY_SERVICE_ID";
public const string ApplicationId = "__APP_ID__"; // Filled in automatically
public const string WebClientId = "__WEB_CLIENTID__"; // Filled in automatically
public const string NearbyConnectionServiceId = "__NEARBY_SERVICE_ID__";
public const string ApplicationId = "470375050882"; // Filled in automatically
public const string IosClientId = "__IOS_CLIENTID__"; // Filled in automatically
public const string WebClientId = "470375050882-p8kta20kifiir55ilrolm2tn2jj5j85o.apps.googleusercontent.com"; // Filled in automatically
public const string NearbyConnectionServiceId = "";
public static bool ApplicationIdInitialized() {
return !string.IsNullOrEmpty(ApplicationId) && !ApplicationId.Equals(ToEscapedToken(UnescapedApplicationId));
}
public static bool ApplicationIdInitialized()
{
return !string.IsNullOrEmpty(ApplicationId) &&
!ApplicationId.Equals(ToEscapedToken(UnescapedApplicationId));
public static bool IosClientIdInitialized() {
return !string.IsNullOrEmpty(IosClientId) && !IosClientId.Equals(ToEscapedToken(UnescapedIosClientId));
}
public static bool WebClientIdInitialized()
{
public static bool WebClientIdInitialized() {
return !string.IsNullOrEmpty(WebClientId) && !WebClientId.Equals(ToEscapedToken(UnescapedWebClientId));
}
public static bool NearbyConnectionsInitialized()
{
public static bool NearbyConnectionsInitialized() {
return !string.IsNullOrEmpty(NearbyConnectionServiceId) &&
!NearbyConnectionServiceId.Equals(ToEscapedToken(UnescapedNearbyServiceId));
}
......@@ -63,10 +63,9 @@ namespace GooglePlayGames
/// </summary>
/// <returns>The escaped token.</returns>
/// <param name="token">The Token</param>
private static string ToEscapedToken(string token)
{
private static string ToEscapedToken(string token) {
return string.Format("__{0}__", token);
}
}
}
#endif //UNITY_ANDROID
\ No newline at end of file
#endif
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......@@ -28,7 +28,7 @@ MonoBehaviour:
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EnableLobbyStatistics: 0
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......@@ -41,4 +41,4 @@ MonoBehaviour:
- RespawnSpaceship
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......@@ -2,6 +2,9 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
<intent-filter>
......@@ -10,40 +13,16 @@
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<activity android:name="com.facebook.unity.FBUnityLoginActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityGamingServicesFriendFinderActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity"
android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity"
android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityGamingServicesFriendFinderActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
<meta-data android:name="com.facebook.sdk.ApplicationId"
android:value="275337038528210" />
<meta-data android:name="com.facebook.sdk.ClientToken"
android:value="" />
<meta-data android:name="com.facebook.sdk.AutoLogAppEventsEnabled"
android:value="true" />
<meta-data android:name="com.facebook.sdk.AdvertiserIDCollectionEnabled"
android:value="true" />
<activity android:name="com.facebook.FacebookActivity"
android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:label="App" />
<activity android:name="com.facebook.CustomTabActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
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