Commit 5fce792b authored by nk161690's avatar nk161690

Logout

parent b47cfe97
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
......@@ -9,6 +9,7 @@ public class FacebookLogin : MonoBehaviour
private Log.LoginSession session = new Log.LoginSession();
public string Token;
public string Error;
private bool isQuitting = false;
private void Awake()
{
......@@ -52,12 +53,6 @@ public class FacebookLogin : MonoBehaviour
}
}
private void OnApplicationQuit()
{
session.LogoutTime = System.DateTime.Now.ToString("dd/MM/yyyy HH:mm");
Log.LogLoginSession(session);
}
public void OnFacebookLoginButtonClicked()
{
var perms = new List<string>() { "public_profile", "email" };
......@@ -76,8 +71,7 @@ public class FacebookLogin : MonoBehaviour
OnFacebookLoggedIn();
// Log login session
session.Username = AccessToken.CurrentAccessToken.UserId;
session.LoginTime = System.DateTime.Now.ToString("dd/MM/yyyy HH:mm");
UserSessionManager.LogIn(AccessToken.CurrentAccessToken.UserId);
}
else
{
......
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using Photon.Pun;
using System;
using System.Collections;
using System.Collections.Generic;
......@@ -8,6 +9,7 @@ using UnityEngine;
public class GoogleLogin : MonoBehaviour
{
private Log.LoginSession session = new Log.LoginSession();
private bool isQuitting = false;
public void OnGoogleLoginButtonClicked()
{
......@@ -22,6 +24,13 @@ public class GoogleLogin : MonoBehaviour
if (success == SignInStatus.Success)
{
Debug.Log("Signed in with Google Play successfully.");
UserSessionManager.LogIn(Social.localUser.userName);
string googlePlayGamesID = Social.localUser.id;
PhotonNetwork.NickName = googlePlayGamesID;
PhotonNetwork.ConnectUsingSettings();
}
else if (success == SignInStatus.InternalError)
{
......@@ -32,4 +41,21 @@ public class GoogleLogin : MonoBehaviour
Debug.Log("Failed to sign in with Google Play");
}
}
void Update()
{
// Handle quitting on Android devices
if (Application.platform == RuntimePlatform.Android)
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (!isQuitting)
{
isQuitting = true;
session.LogoutTime = System.DateTime.Now.ToString("dd/MM/yyyy HH:mm");
Log.LogLoginSession(session);
}
}
}
}
}
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......
using Photon.Pun;
using System;
using TMPro;
using UnityEngine;
using static Log;
public class UserSessionManager : MonoBehaviour
{
[SerializeField] TextMeshProUGUI message;
private static LoginSession currentSession;
public static void LogIn(string username)
{
// Create a new session and store the login time
currentSession = new LoginSession
{
Username = username,
LoginTime = DateTime.Now.ToString("dd/MM/yyyy HH:mm")
};
}
public void LogOut()
{
if (currentSession != null)
{
// Set the logout time for the current session
currentSession.LogoutTime = DateTime.Now.ToString("dd/MM/yyyy HH:mm");
LogLoginSession(currentSession);
// Reset the current session
currentSession = null;
PhotonNetwork.Disconnect();
message.text = "Logged Out! Disconnected from Photon.";
}
}
}
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